I worked on the prototype of Nautus between 2019 and 2020. Nautus is a mobile game that, although it was never released, gave me the chance to contribute to several key areas of development.
I designed the main character and the environment, implemented the scenario, and was responsible for the 3D pipeline and level design. This included modeling and rigging the character to ensure it was ready for animation and integration into the game (We used Unity as the main engine).
The project also allowed me to refine my skills in character design and 3D production within a mobile development workflow.
I worked on the prototype of Nautus between 2019 and 2020. Nautus is a mobile game that, although it was never released, gave me the chance to contribute to several key areas of development.
I designed the main character and the environment, implemented the scenario, and was responsible for the 3D pipeline and level design. This included modeling and rigging the character to ensure it was ready for animation and integration into the game (We used Unity as the main engine).
The project also allowed me to refine my skills in character design and 3D production within a mobile development workflow.