Dani Rascon

Makki was a video game project where I collaborated in developing the original concept and defining the visual identity.

I designed the main character, created the overall art style, modeled the character in 3D, and prototyped the environments, ensuring their implementation in Unity. Additionally, I handled environment and level design, contributing to both artistic direction and gameplay experience.

The project successfully reached a functional prototype stage, demonstrating the core vision and mechanics, but did not advance further due to budget limitations and the need to prioritize other projects.
Makki was a video game project where I collaborated in developing the original concept and defining the visual identity.

I designed the main character, created the overall art style, modeled the character in 3D, and prototyped the environments, ensuring their implementation in Unity. Additionally, I handled environment and level design, contributing to both artistic direction and gameplay experience. .

The project successfully reached a functional prototype stage, demonstrating the core vision and mechanics, but did not advance further due to budget limitations and the need to prioritize other projects.

dn1.rscn@gmail.com